Go Forth

People say you shouldn't get caught up in big 'dream game' projects that encapsulate all of your boldest ideas, that you should think about how you can explore the concepts that interest you in less grandiose ways.

Well, I've never been one to take on good advice. Go Forth is me going, 'if I had everything I wanted in a farming/animal raising sim, what would that look like?'

But will this dream game actually ever exist?

Maybe it won't. But I'll have a darn good time working on it, and I'd like to have a darn good time sharing the process with others too!



Prototype 1 - Early 2020s

This Pygame prototype was developed in years when I had a young child/children or was in the process of building a young child. My journals of the era show I had big dreams of getting a prototype out and going in big on the game, but realistically I did not have the time for this, nor did I put in the energy to achieve this.

A full screen view of my Pygame prototype for the game Go Forth in 2021. Most of it is a bland green screen with a very rudimentary menu system of boxes in the top left corner, with different parts labelled 'Tools', 'Seeds', 'Hoe'. Near the menu a stick figure holds a tiny hoe. A view of part of the 2021 Pygame prototype for the game Go Forth. A rudimentary box menu has the options 'Tools', 'Hoe', 'Seeds', 'Potato (7)'. A stick figure is holding a potato plant while another sits on a brown patch that is presumably soil. A tiny bug hangs out nearby. A close up view of the pixel art of a bug that is apparently an aphid, based on the filename. It's cute and leaflike and very low-res!'